Wednesday, 2 December 2015

#eduescape - Escape Rooms in Education

My brother, Charlie (this post is dedicated to him, the day after his birthday! Happy Birthday, Charlie!) and his partner, Ashton introduced me to Escape Rooms nearly a year ago. We were in New York City for New Year's 2015 and they insisted that I come play an immersive game with them.

We spent an hour locked in a tiny apartment with a family we'd never met before and, together, solved riddles, puzzles and challenges to get enough keys to unlock a lockbox to let us out of the room.

Immediately, my teacher brain turned on and I began to think about ways to play with my students like this. The idea has continued to percolate as, in the months since I've:
  • defused a bomb with my little cousins in Orlando (Shauna's Escape Rate: 100%)
  • escaped from a deranged killer's wine cellar in Ottawa (SER: 100%)
  • stayed captured in the scariest serial killer basement in Vancouver (SER: 66%)
  • escaped from a dream in Vancouver (SER: 75%)
  • failed to find a detective's missing daughter in Vancouver (SER: 60%)
  • brainstormed with a teacher in Ottawa about how to turn her Hallowe'en Haunted House into an Escape Room for grade 1-6 students
  • gotten totally derailed from an American Thanksgiving #totallyrossome chat in a side-conversations with educators about #eduescape - our ideas for Escape Rooms in education
  • hosted a virtual Escape Room for educators in #cdnedchat
Tweeting about #eduescape has led to connecting with more educators who are keen to experiment with their students to use Escape Rooms in education. In preparing to talk to two Ottawa educators about their developing #eduescape plans, I put my thoughts down.

Below and linked is a summary of my research, thinking and development of how to use Escape Rooms in Education. There is a link for a Planning Template that you can use, as well as other resources to explore.

I am so excited about this innovative teaching method. If I can do anything to help or support you as you experiment and prototype Escape Rooms in your classroom, let me know!



Escape Rooms in Education


“Escape Rooms are live-action, team-based activities where players discover clues, solve puzzles and accomplish tasks in one or more rooms in order to accomplish a specific goal (usually escaping the room) in a limited amount of time.” (source: Scott Nicholson)


In education, we can use the concept of Escape Rooms in a number of ways to excite learners and help develop their skills, teaching them content through immersive, engaging play.


Why Would You Want to Use Escape Rooms in Education?


In Escape Rooms, students use gameful attitudes and teamwork to solve riddles, challenges and problems.


Gameful Attitude:
Jane McGonigal (author of Super Better, link below) says, “Being gameful means bringing the psychological strengths you naturally display when you play games - such as optimism, creativity, courage and determination - to your real life. It means having the curiosity and openness to play with different strategies to discover what works best. It means building up the resilience to tackle tougher and tougher challenges with greater and greater success.”


Skills Developed: teamwork, delegation, communication, risk taking, attention to detail, perseverance, critical thinking, lateral thinking, time management, optimism, creativity, courage, determination


Advantages of Using Escape Rooms for Learning: engagement, fun, immersive experience, build sense of community, experiential learning


Curriculum Tie-Ins: the sky’s the limit! You can teach or practice any content through the storyline and/or challenges you incorporate in your Escape Room. There are obvious storylines from history and current events that can be used. Challenges can incorporate math, science, technology, art, reading, writing, finances, literature, music, geography, physical activity and other disciplines.


Planning an Educational Escape Room


Key Elements:
A great Escape Room should include the following elements:
  • mystery
    • to increase excitement, there should be a mystery, players have to wait to see what is in store
  • a goal
    • set the purpose of the challenges - what are players trying to do?
    • Possible concepts:
      • be an adventurer
      • carry out a heist
      • defuse explosive device
      • engage with supernatural
      • escape an unpleasant place
      • find a missing person
      • free another person or animal
      • gather intelligence
      • help create something (potion, cure)
      • investigate crime
      • military operations
      • send a message
      • solve a murder
      • solve a mystery
      • survive
  • opportunities for collaborative problem solving
    • some challenges should need multiple players to solve them
  • multiple challenging puzzles
    • variety is best
  • time limits
    • many Escape Rooms have to be solved in 60 minutes
  • gamemaster (the “host” of the game)
    • sets the scene, tells the story
    • giving hints
    • ensure that there is a fair experience and that challenges are working correctly
    • intervene only when necessary to allow players to engage with challenges, make discoveries and learn
  • debrief at the end
    • gamemaster explains any unsolved challenges
    • discuss strategies that worked and didn’t work
    • how can the challenges be better in the future?
    • how can players work better in the future?


An exceptional Escape Room may also include some of the following elements:
  • a theme
    • consider using an Escape Room as part of a unit and create it to match the time/topic
  • a story or narrative
    • giving the players context
    • build up a backstory
  • immersion
    • suspend player’s reality and allow them to be in a different time or place
    • decor/decorations to transform the classroom
  • role playing (including a game master in character)
  • red herrings
    • false clues to throw players off


Possible Challenge Types:
  • abstract logic (a puzzle, like Sudoku)
  • assemble a physical object (such as a tower or jigsaw puzzle)
  • ciphers
  • counting
  • engagement with characters
  • hand-eye coordination (such as hitting a target)
  • hearing
  • hidden messages (such as those written in “invisible pen”)
  • light (including black lights)
  • liquids
  • locks
  • mapping
  • math
  • mazes
  • mirrors
  • morse code
  • noticing something “obvious” in the room
  • out of the box thinking (using something common in an unusual way)
  • physical agility
  • prior knowledge
  • research using information sources
  • riddles
  • ropes or chains (such as undoing knots)
  • search for objects in images
  • search for physical hidden objects
  • shape manipulation
  • strategic thinking (like Chess)
  • team communication
  • touch
  • visual patterns
  • word patterns
  • word puzzles (such as crosswords and word searches)


Consider:
  • Do you need players to solve challenges in a certain order?
    • Does the solution for one challenge lead to something else (for example, do you have to unlock a box that holds a magnet before you can use the magnet to remove a key from a maze?; do you need the code for a padlock that opens a box with a clue for another puzzle?)
  • How many players are needed to solve each challenge?
  • How can you immerse your students in the story
  • What guidelines and rules do you need to set?
    • do players have to take turns?
    • outline areas or objects that are off limits
    • make sure players know that they won’t need to break anything to solve challenges
    • Some people are concerned with the name “Escape Room” in an educational context. Here are some possible alternate names: Adventure Room, Challenge Room, Mystery Room
  • Will you incorporate a penalty for any hints?
    • you may subtract time if players use hints
  • What is your success/escape rate?
    • Balance how difficult the overall challenge and individual challenges are
  • How can we prove that this is learning?
  • What are the Success Criteria/Expectations?
    • go through your standards/curriculum and make a list of what expectations you will address


To Make This More Student-Led
Use Design Process (loosely based on The Design Sprint from Google Ventures)
  • Define
    • Collaboratively, define the problem
    • How may we (HMW)
      • create an interactive, immersive adventure with multiple challenges that addresses X standards/expectations?
      • tell a story that players can be a part of through active play?
    • Who are our users? What do they need from us?
    • Set a deadline: when do we want to launch this?
  • Unpack
    • Share what you know
      • Brainstorm essential elements of Escape Rooms
      • Share experiences or stories about Escape Rooms
    • Split the task up into steps
  • Rapid Brainstorming
    • As a group, share ideas for themes, storylines and individual challenges
      • accept and record all ideas
    • Individually, students use “Crazy 8s” model to brainstorm and iterate ideas
      • Remind them of the HMW question (from “Define”) they are solving
        • Each student folds a legal-sized sheet of paper in eight
        • In each of the eight sections, they have 30 seconds to visually represent an idea to solve the HMW question
  • Develop an Idea
    • Tell the “User Story”
      • Individually, students consider their eight ideas and pick one to develop
      • Each student creates a three panel storyboard developing the story for that idea (you can give them a template with three boxes, a page with three large sticky notes or have them create their own)
      • the storyboard should have the HMW question at the top and the story should be clear to a viewer without any further explanation
  • Feedback
    • Students look at their peers storyboards and offer written or verbal feedback in the form of “I liked it when...Next time…”
  • Decision Making
    • through discussions and/or voting (anonymous or public), decide on which (and how many) ideas to develop further
  • Prototype
    • Students revise their storyboards and create rapid protoypes of their ideas (make props out of paper, show challenge through dramatic play, etc)
      • These are protoypes and should be created so that they communicate the purpose of the element, there is a focus on testing the idea, not in creating something flawlessly beautiful
  • Test
    • Students test each others’ prototypes and offer feedback in the from of “I liked it when...Next time…”
  • Iterate
    • Students make improvements or rework protoypes
  • Test
    • Students’ test each others’ iterations and offer feedback
    • repeat as many times as needed
  • Put it Together
    • Students’ contributions are combined to solve the HMW problem
  • Provide product/service/experience to users


Use the ideas above to think about your Escape Room and then fill out the details in this Planning Template.


I hosted an #eduescape Twitter chat for #cdnedchat. If you want to see how to fill out the Planning Template, here is the plan for that game: #cdnedchat Escape Room.


Resources

Friday, 6 November 2015

Because It's 2015

There has been much talk of Justin Trudeau's "mic drop" moment this week.

For the first time that I can remember, I am excited about politics, and Canadian politics at that. Many of my friends and family are too. Justin Trudeau was elected as our 23rd Prime Minister on October 19th of this year and my Twitter and Facebook feeds have been filled with excitement, hope and lots of memes about our new PM.

He and his new Cabinet were sworn in on November 4th, two days ago.

It was a historic event for many reasons:

1. Justin is our first ever second generation Prime Minister. His dad, Pierre Elliott "Trudeaumania" Trudeau, was our fifteenth Prime Minister and a media sensation. Justin is already following in his father's footsteps on both counts.

2. The announcement of the Cabinet Ministers included Justin following through on his promise to appoint an equal number of men and women. For the first time in Canadian history, we have gender parity in our federal Cabinet.

3. Some big changes were made to the titles of the Minister's portfolios, filling people with hope that our new government will make issues important to Canadians and the world a priority. We have a Minister of Immigration, Refugees and Citizenship, a Minister of Indigenous and Northern Affairs and a Minister of Environment and Climate Change.

4. I was glued to the TV and Internet, following political news. Although I vote in every election, I have largely been apathetic about Canadian politics. Suddenly, I'm not.

The "mic drop" moment occurred when Justin, unlike his predecessor, took time to address the media immediately following the swearing in ceremony. He was asked why it was so important that his Cabinet be gender balanced. He replied simply, "Because it's 2015." The gathered crowd erupted in cheers. In the days that have followed, the Internet has also erupted in cheers.


Watching the ceremony, I was captivated by the short commentary being made by newscasters as each new member of the Cabinet approached the front of the room for their swearing in. Their ages and backgrounds varied widely, and the diversity of this group of individuals was something I'd not seen before. Not only are 50% of the appointees female, but they vary in: age; place of birth; hometown; marital status; sexuality; religion; skin colour; former professions (a teacher, doctors, lawyers, a social worker, athletes, scientists, a geologist, a police officer and war hero, professors, entrepreneurs, economists, journalists and writers, volunteers, community leaders, an orchestral musician, an astronaut); culture (we have two First Nations Cabinet Ministers); health (there is a Minister who has battled breast cancer twice); abilities (one Minister is quadriplegic, another is visually impaired) and life stories (one Minister was falsely imprisoned in another country for two years, another is a refugee to Canada).

I searched for a complete list of the Ministers, their job titles and facts about them. Finding none, I took Chris Hardwick's advice and made a thing. I Googled each member of the Cabinet and sought to find out their full name, new job title, hometown, age, place of birth and additional interesting information. This I called "Special powers." Many of the Cabinet Ministers had only local news articles and a Liberal campaign page as I began my search. In the minutes and hours that followed, I discovered that busy Internetters were creating Wikipedia pages for each of them, even as I sought information elsewhere. I've been able to return to those and get information that I was unable to find elsewhere. Eventually, I finished the 31 cards, one for each of the 30 Cabinet Ministers and one for our new Prime Minister. I have called them Canada's Cabinet Trading Cards.

I Skyped with a former student the day after he attended the Swearing-In with his class. He excitedly showed me the work they did in class to follow-up. He had marked the hometowns of each of the Ministers on a map of Canada and tallied how many males and females were in the Cabinet. This nine year old was as excited as I am, and had watched the historic event live, at Rideau Hall in Ottawa.

Right now, I wish I was in the classroom. There are so many things I'd like to share with my students.

  • I would like to take the trading cards and give one to each of my students, assigning them to that Cabinet Minister for the year. I would have them research their portfolio and follow the news to see the changes they proposes throughout the year. I would encourage the student to write letters to that Minister, sharing what they learned and any advice they could share. 
  • I would print two sets of the trading cards and teach them how to play "Guess Who" with their new Cabinet.
  • I would have them order the Ministers by age and then do math about that. Find out when they first started in politics, figure out how many years of experience they each have.
  • I would have them attach the Ministers to the locations of their hometowns on a Canadian map. Then, we'd find the birthplaces of those Ministers born outside of Canada. 
Fortunately, I have awesome friends who are still in the classroom and excite me with stories of how they are teaching their students. My former teaching partner and soul sister, Tiiu, is now the Prime Minister in her grade 5/6 class. All of the students, after witnessing the swearing-in first hand, have selected ministerial positions for their class and had a raucous swearing-in ceremony today. After posting the Cabinet Minister Trading Cards on Facebook and Twitter, I have had friends add to the document and share it with other teachers, suggesting ways to use the cards. 

Tiiu's class' Ministers.

Back to the reason for this post. Gender parity was a priority in our Cabinet because it's 2015. Gender parity is important in education for the same reason. You can tell by looking around almost any elementary school that there are a higher percentage of female than male teachers. Search for the names of principals and vice principals at those same schools. You'll notice that there are a lot of men who take power positions. Look at the lists of those in power at a board or district level, and you'll see the female names continue to decrease. Attend a big teaching conference, especially one focused on technology, and look at the names and photos of the speakers. You will notice that most of them are men. Why does this disparity happen? There are so many possible reasons, and I'm not OK with any of them. 

If Justin Trudeau can assign 50% of his Minister positions to intelligent, strong and successful women, we can surely do the same in education. We need to make it a clear priority to balance out gender (and race, and sexuality, and religion, and physical ability, and age) in the most powerful and visible positions in education. 

50% of the population is female. 50% of our students are female. More than 50% of our teachers are female (some recent numbers that I was able to find show that: in Canada in 2006, 84% of elementary and preschool teachers and 57% of high school teachers were female; in the US in 2011-12, 78% of teachers were female; on a table created by The World Bank, listing gender balance of teachers from 2011-2014, most countries have a significantly higher percentage of female teachers)

Like the Canadian Cabinet now having a wider variety in voices at the table, we need more equal representation in the education conversation, at all levels.

The new Canadian Cabinet shows us what change can look like. We need to follow the excellent role modelling and make it easier and more comfortable for women to share their voices. 

Some excellent resources are available, if you want to learn more. 
  • Read about and reflect on Speaking While Female. Consider the gender biases present in the structure of meetings you attend. Are the female participants barely heard? Are they judged to be too aggressive if they speak out? Do men in the meetings take their ideas and get the credit?
  • Follow the hashtag #changetheratio and add your own observations to it. Next time you are at an education conference or professional development event, observe the ratio of male to female participants and presenters and reflect on how you feel about it. 
  • Check your Twee-Q: enter your Twitter handle (or anyone's, for that matter) to analyse the proportion of recent retweets, based on whether they came from a male or female's account. Consider, as a connected educator, whose stories you are celebrating and sharing. 
  • Consider ways that we could accept blind applications to conferences. Instead of putting a name and gender on an application, assign applicants a number. Selection committees could chose based on merit of ideas, not preconceptions about the individuals sharing them. 
  • If you're a woman, Lean In. Get more involved. Don't let yourself sit back. Become empowered to be confident and believe in yourself. 
  • Ask4More. Demand equal pay for equal work in all fields.
  • Explore "mansplaining" and do what you can to stop the cycle.
  • Share other ideas and resources you have with your communities, in person and online.
Our classrooms are full of young children who see themselves in the world around them. Seeing our most powerful governing bodies become more representative of them and their families can give them a lot of hope. They can see themselves in positions of power. Starting in their classrooms and school buildings, they need to see a more valued and diverse population of leaders. Why do we need to do this now? Because it's 2015.